Monday, June 2, 2008

Art and technology


Raynor, Vivien. "ART; Intersections of Art and Technology At Hudson River Museum." New York Times (1992). 25 May 2008 <http://query.nytimes.com/gst/fullpage.html?res=9E0CE7DA1339F935A3575AC0A964958260&sec=&spon=&pagewanted=2.

            This article discusses the art of one particular mans photography, Harold Edgertons. What is sets his photography apart from others if what many call “engineering. Due to this mans creation we are able to produce breath-taking photography, with the push of a button. With his invention of the strobescope combination, people were in enabled to “illuminate subjects for one millionth of a second or less” along with the electronic fast and still shutter this was possible. Edgertons wants to be know as an engineer rather then an artist, yet his creations are nothing less than art in its true form.

            The significance of Edgertons invention and works of art go hand in hang with the growing technology of today’s world. This article shows us the uses of new technology including laser lights and synthesizers. The new technological changes that are producing a modern type of art raise the eyes of many and the “Expanding Boundaries” show helped assist in the transition and acceptance to these new forms of art.

            “Computer Graphics: Effects of Origins” talks about the introduction of graphic, technical art into our society. Though that technology is different then the one that this article discusses, they have important similarities, both contributing to the art of technology. Graphic art provides us with advance forms of visual art, expanding our horizons, while Edgerton’s inventions do purely the same. Edgerton’s invention is the reason the realm of photography is where it is today. Though technology both of these advances provide the world with a new form, and as beautiful as ever sense of art.  The works created by these advances are inspiring and after all isn’t art anything that inspires a person?

“Are Videogames Art?” Game Critics. Retrieved May 24th, 2008 from http://www.gamecritics.com/arevideogamesart

“Log onto any well frequented videogame-related message board on the Internet, and start a thread with the subject "are videogames art?” I feel that quote sums up this article in an essence, which discusses the controversies toward whether video games are really art, or instead a picture which creates violence, laziness, sexism, and more. This article discusses how this debate has been going on for many years, since the beginning of the twentieth century spurring from things such as Marcel Duchcamp’s ready-made art. The significance of this authors article is it shows us the difficulty in defining the realm of art. The question that comes up again and again, what is art? One of the many arguments used to justify video games as a type of art is self-expression. While developing a games the creators allow parts of their own lives, of them selves to be captivated within that game, much like many other artist due with their paintings, photography, poems, etc. These games have the “potential and ability to change the way we look at the world,” the intention of most every form of art.

            In the article, “Computer Graphics: Effect of Origin” we are opened up to how videogames have become a form of art. The aesthetics and part of the artist that goes into creating these games are like any other artists contributions to their art, thus should be considered nothing but art. The only difference with video games and conventional forms of art is the ability for gamers to become one with the game, by playing and controlling the characters, they get to manipulate the art with their every movement, whereas with other art you can manipulate it with your mind. In both articles it is discussed how people can enjoy art and video games in the same reasons, both forms bringing us pleasure, both engaging our minds, and both something to be inspired by.

 

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